Snacker App

Snacker is a snack-ordering app for moviegoers who don’t like to wait in queues to order at the counter.

Role:                                                    
UX Designer & Researcher 

Deliverables:
UX Research, Wireframes & High-fidelity Prototypes



Improved the snack-ordering experience at cinemas for busy individuals by creating an intuitive and adaptable app; effectiveness was evaluated by analyzing user interactions with the editing features.


The Problem

Queuing up at the cinemas to order snacks is time-consuming and tiring which often results in running late and missing parts of the movie.

Going to the cinema could be a way for social bonding as well as having quality family time. However, standing in long queues for ordering snacks negatively affects this experience. This transforms a perfectly fun evening into a stressful one when they have to rush to their seats to make it in time for the movie.

The Goal

The goal was to create a snack-ordering app targeting busy professionals and parents, enabling them to swiftly and conveniently order snacks at cinemas, with added flexibility for editing orders.

I measured effectiveness by accounting for the number of times people use the editing options.

Discovering and Defining User Pain Points

The first step towards designing a snack-ordering app for the movies was to empathize with the users and learn about their experiences, frustrations, and needs. As a result, I decided to conduct the first round of interviews to understand user needs regarding ordering snacks at a cinema.
Inconvenience

Users felt that queuing up was inconvenient especially if they were running late or managing their kids.

Inflexibility

Users felt that apps don’t provide flexibility in editing or canceling an order in case they make a mistake.

Inaccessibility

Voice command assistance is often not available for a hands-free experience.

Prioritizing User Accessibility in Design

Keeping accessibility in mind at all times, I made sure my designs reflected the importance of making products accessible to all people.
High Contrast

I used high contrast sensitivity colours with 4.5:1 pass ratio that would enhance the readability of the app .

Voice Technology

Allows users to have the option of a hands-free experience. 

Visual Hierarchy

Helps users differentiate between visual elements based on priority.

What I Takeaway from the Project

Appreciation for design process as a takeaway
Appreciation for the design process

Going through the entire research process of gathering primary data, conducting the research, and then culminating it all into a visually aesthetic, user-centric design was a wholesome journey for me.

Collaboration with designers

I realized that as a UX researcher as well as a designer, collaboration with other designers is crucial so I would ask fellow designers for their feedback.

Next Steps

Since designing is an ongoing process and user needs and demands keep changing with time, I would want to further investigate whether the changes made to the app addressed the user pain points by conducting another usability study.

Let's Collaborate!

I am always looking for new opportunities to collaborate with businesses and individuals who share my passion for creating great user experiences. If you have a project in mind or just want to say hello, feel free to drop me a line.

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